![]() Forests and certain buildings are inaccessible with tanks, which means you’re eventually forced to explore on foot at some point. The difference between the two is shocking, and I found myself uncomfortable outside of my tanks. ![]() Units are significantly slower in tanks, but are also much more powerful. You’re directed to locate your first tank, but most of them are found in derelict buildings or out in the desert. While parts of the game take place on foot in typical JRPG fashion, Metal Saga’s notable mechanic is its tanks. Oh, and every enemy explodes like Michael Bay directed the game. Enemies on Pogo sticks, a cult of body builders, untamed buses, mechanical dragons, snails that brandish guns, rocket-wielding dogs…it’s a crazy mess of a world and it doesn’t take itself too seriously. Most of the enemies encountered in random battles are mechanical or human, and while you won’t find many horrific mutations roaming the lands, what you will find is decidedly bizarre. It’s like someone took a western and stuck it in the Mad Max universe. As a hunter, you and your assembled party scour the lands in search of adventure and outlaws. Metal Saga takes place in a post-apocalyptic setting sometime after “The Great Destruction.” There’s no radiation, but the lands are primarily desert. In a way it’s a throwback to the RPGs of the old days, a design which creates a whole host of frustrations amidst moments of bliss and triumph. There’s no particular direction you’re forced to take and no particular activity that’s thrust upon you. After the opening moments, notably the first dungeon, everything is left up to you. The game doesn’t hold your hand, and it doesn’t pull any punches. The most important aspect of Metal Saga ( Metal Max in Japan) that gamers new to the series should accept early on is it’s total lack of direction. It feels altogether too familiar, but despite its unimpressive first impression, Metal Saga is full of unique ideas that buck the genre’s commonality, even if the end product lacks cohesion. ![]() The anime-styled character portraits on the box do little to persuade gamers otherwise, and the game’s opening plays like a greatest hits collection from the game. The protagonist is mostly silent, he’s accompanied by a diverse roster of sidekicks, there’s an evil, scheming antagonist, and the world might end (again) at some point. On its surface, Metal Saga looks like a standard JRPG. ![]()
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